I’m an evangelist of sorts for virtual reality in higher ed, but I don’t think I’m overstating the case when I say that VR in its many forms holds the capacity to revolutionize a multitude of sectors, including education, healthcare, entertainment and engineering. True, its reach and level of interest has not yet matched that of artificial intelligence. Cost and accessibility are issues—headsets and other required equipment are beyond the means of many strapped budgets, while AI requires little new investment. VR also requires special training for people who support and use the technology, and to use it safely, requiring additional resources. Since VR has not yet been widely adopted, fewer high-quality educational content has been designed that can be integrated into the curriculum.