According to IDC’s Worldwide Quarterly Augmented and Virtual Reality Headset Tracker: “Standalone headsets, which feature an all-encompassing design such as the Oculus Quest 2 or the HTC Vive Focus, accounted for the vast majority of shipments, capturing 82.7% share during the quarter, up from 50.5% in the first quarter of 2020. The growing popularity of gaming, as well as fitness, has helped spread consumer awareness of VR, while companies like Facebook have made the tech more accessible.” Tom Mainelli, group vice president, Device & Consumer Research at IDC, said VR is playing an increasingly important role in “driving next-generation collaboration, training, and digital events."
https://thejournal.com/articles/2021/07/01/virtual-reality-headsets-see-explosive-growth.aspx