Daily updates of news, research and trends by UPCEA
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Sunday, December 28, 2014
Why you should care about gamification in higher education - Meris Stansbury, eCampusNews
Gaming in education has, for the most part, been a K-12 trend, with its popularity relegated to supplemental learning for elementary school students. But gamification, from its implementation at MIT to its praise from the job industry, has much more serious implications for college students—and perhaps it’s time higher education got serious about incorporating game design. Today’s course design is under incredible pressure from popular practices favored by students—practices like the inclusion of interactive mobile technology, blended learning, Flipped Learning, and the integration of peer community forums—and according to experts, understanding the reasons why students prefer these methods of instruction can be gleaned from taking part in gaming.
http://www.ecampusnews.com/top-news/gamification-in-higher-education-993/