Sunday, May 7, 2017

How to Use Augmented Reality in Education - Matthew Lynch, Tech Edvocate

Pokémon Go did two things for society; introduced us to the capabilities of augmented reality (AR) and showed us how much adults enjoyed catching virtual animals. Augmented reality in the education sector is growing, and as it does, it is important to look how the potential of AR can be harnessed in the classroom. While AR is primarily focused in the gaming industry (at the moment) statistics show that consumers value AR products 33% higher than non-augmented reality products and that students are naturally entranced by how AR can change the world around them. However, while it may be the new “it” technology, educators need to understand how they can incorporate AR into their classrooms if it is to be used to its full potential.

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