Sunday, August 28, 2016

Once a fad, gaming is gaining steam in higher education classrooms and in research - Laura Devaney, eCampus News

Gaming in education has traditionally belonged to the K-12 sphere, but in recent years higher education has taken a vested interest in this learning approach, from taking a game-based approach in classrooms to ensuring future educators learn the merits of it. In recent years, gaming has gained momentum in higher education. Research indicates it is a viable learning approach, with faculty gamifying lessons and student teachers learning how to use the approach with future students. MIT, Penn State, and UC Irvine are all among schools leveraging game-based learning.

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