Sunday, June 5, 2016

Madison's Filament Games has become a leader in the realm of learning-based video games - ERIK LORENZSONN, The Capital Times

That weird dynamic between in-game and real-life identities, said Norton, is a huge reason that video games are actually valuable tools — not just for play, but for learning. Creating games that make use of that "merged identity" to impart skills and knowledge to children and adults alike is an art that Norton and the team at Filament have been working to perfect for the last 10 years. Consider "Do I Have a Right?" a 2010 game from Filament that strives to teach children about the Bill of Rights. Players take on the role of a lawyer running a law firm. They greet new clients, hear complaints, let people know whether or not their complaint reflects a breach of their constitutional rights, and refer them to attorneys who can best handle their case. http://host.madison.com/ct/business/technology/madison-s-filament-games-has-become-a-leader-in-the/article_d711fa19-0e1d-5d2b-ae27-df53357ab7c7.html

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