Friday, May 20, 2016

Why Google Daydream matters — and how it could change virtual reality - Adi Robertson, the Verge

For Clay Bavor, a longtime Googler who became the company’s first head of virtual reality this year, Cardboard was also a Trojan horse — a low-stakes project that could one day evolve into something bigger. “We knew that Cardboard would only go so far,” says Bavor. After two years, Google wants a mobile VR platform that doesn’t just introduce people to virtual reality but makes them want to stay there. That is called Daydream, an Android-based virtual reality initiative announced yesterday at I/O. Unlike Cardboard, Daydream’s apps will run only on new phones that have been certified by Google, a process that requires various VR-friendly components — like high-quality sensors for head tracking or screens that can reduce blurring by showing images in extremely short bursts. Partners will sell what Google promises will be incredibly comfortable, ergonomic Daydream headsets — designed with the help of unnamed clothing and accessory companies — alongside a small motion controller.

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