Daily updates of news, research and trends by UPCEA
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Wednesday, April 8, 2015
Make a Game Out of Learning - Chris Berdik, Campus Technology
In MIT’s Education Arcade, classic game consoles line the office corridor; rafters are strung with holiday lights; and inflatable, stuffed, and papier-mâché creatures lurk around every corner. When I stopped by recently, the arcade’s director, Eric Klopfer, and creative director, Scot Osterweil, talked enthusiastically about the surging interest in educational video games, now used by nearly three-quarters of America’s grade-school teachers, according to one survey. But these optimistic, play-loving game gurus have come to despise the biggest buzzword in their field: gamification. Gamification undermines what they see as the real opportunity for games to radically, albeit playfully, transform education. Make a Game Out of Learning. But don’t gamify it.
http://campustechnology.com/articles/2015/04/01/game-based-simulations-teach-environmental-science-at-asu-online.aspx