Monday, February 6, 2017

How does gamification affect the learning process? - MATTHEW LYNCH, Tech Edvocate

In the context of education, the trend of using game elements in non-game contexts, termed otherwise gamification, aims at increasing the engagement and motivation of students, capturing their interest to continue learning and influencing their classroom behavior. Although games are today often used in educational environments, the trend remains stigmatized and its use limited due for example to (1) inadequate access to technology, (2) lack of professional expertise in integrating new technologies, and (3) resistance to change. In order to change this, we need to understand the way gamification may facilitate learning systematically. Gamification in education may optimize the brain’s processing of new information. This may be facilitated by the general aspects of gamified lessons, with the audio-visual presentation, minimized bites of schematized information, short time lapses, and often repetitive patterns. http://www.thetechedvocate.org/how-does-gamification-affect-the-learning-process/

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