Monday, September 14, 2015

Gamifying the Educational Experience - Steven Mintz, Inside Higher Ed

Many parents and some psychologists decry videogames as a waste of time – or worse, as actually harmful. Videogames, according to this view, are socially isolating and desensitizing, conveying age-inappropriate images, fostering addictive behavior, creating attention problems, discouraging physical activity, inducing repetitive stress injuries, hypersexualizing men and demeaning women, suppressing emotional responses to aggression and violence, and cultivating feelings of hostility, aggression, and misogyny. However accurate or inaccurate such claims might be, there is no doubt that videogames offer important lessons that can improve teaching and learning. https://www.insidehighered.com/blogs/higher-ed-beta/gamifying-educational-experience