Tuesday, August 25, 2015

Candy Crush: is it a model for online courses? - CHRIS HAVERGAL, Times Higher Education

Lecturers who find themselves competing with Candy Crush for their students’ attention may not be fans of the mobile game. But a new paper argues that, far from complaining about the tile-matching puzzle, academics should harness its addictive appeal in order to tackle the problem of poor retention on online courses. Writing in the International Journal of Information and Learning Technology, mother-and-daughter researchers Evangeline and Maria Varonis say that many of the structural features of Candy Crush could be emulated in programme design. These include the way that the game groups content into identifiable, compact modules, allows access to these levels only when previous units have been completed, and provides clear, measurable objectives for the behaviour expected of learners. https://www.timeshighereducation.co.uk/news/candy-crush-it-model-online-courses

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